The fund invests principally in common stocks of U.S. The fund primarily invests in invests in equity securities of well established, but dynamic, blue chip companies with market capitalizations of more than $6 billion. The fund was incepted in January 1991 and is managed by Friess Associates, LLC. View More BLUEX Holdings Stock Holding % of Net Assets As OfĬhart for Amg Veritas Global Real Return Fund Class I BLUEX Portfolio Statistics %Unrealized Gain YTDĬompare the Risk of BLUEX to Similar Funds Sector / Country Weightings As of Select from up to 50 different data points to find the mutual funds that best Screen meet your unique criteria. Since they tie, both will receive the 3rd place bonus (nothing) They also score one point for each shield (a score of 2).Narrow down the universe of 18,000+ funds we rank with our robust, yet easy-to-use mutual fund screeners. Sea power scoring: Red has the greatest number of shields and scores 2 points of bonus plus 1 point for each shield, scoring a total of 5 points. The fourth place is therefore not scored and black gets 1 point for the clan with 5 black shields. Black has the 2nd largest group and scores 6 points. Scoring ExampleĬlan Scoring: Blue has 14 shields which are connected and therefore scores 8 points. If all the spaces in an established country have one of your shields on them, then you have sovereignty! You get the first number of points shown on the space for that country plus 2 bonus. With a tie, those players score the next lower value. The next player gets the 2nd number and the 3rd gets the 3rd number. The player with the most shields in the country being scored gets the first number of points shown on the space for that country. one begins with Britannien and ends with Dalmatien. The countries are from left to right rated on the valuation border, i.e. The player with the most shields on sea spaces receives a 2 points bonus, the player with the 2nd most sea power receives a 1 point bonus. Players receive 1 point for each shiled on a sea space. If one player has more than one clan of the same size, he scores the points for the same place multiplied by the number of clans. A clan can be spread over a sea or over several countries. There must be at least 3 adjacent shields to form a clan. After scoring, the person in last place then chooses who will be the new starting player for the next round. If a second tribal scoring is triggered during the same round, this is postponed to the end of the next round.ĭuring tribal scoring, sea power and country rating is performed for each tribe. Tribal scoring takes place when an Established Country marker is taken from the 4th, 8th or 12th space (red spaces). If the movement of the tribal leader ends up on an occupied space, it advances to the next free space.Įach country can be established only once! Tribal Scoring The furthest most left establishment marker is taken from the scoreboard and placed in that country and the tribal leader of that player is advanced as many points as shown on the freed up space on the scoreboard. Click again to close it.Īs soon as the last space in a country is occupied, this country is considered established. To bring a new tribe/shield into play, click on the Button “Expand”, select one of iyour hand cards and place it in an appropriate free space.Īt any time you can click in the player announcement panel to see the Score window. At the end of your turn your cards in hand are replenished to maintain 10 cards. You do not have to play all these actions during your turn. Sail a shield/tribe (in sea space), each may move one space.Migrating 1 shield/tribe or swapping 2 cards.Expanding or attacking (can be done twice). The active player has the following options, which can be implement in any order. In the smaller countries (up to 6 spaces) no more than 2 shields in total may be placed.In the large countries (8 spaces) no more than 4 shields in total may be placed.When playing with 2/3/4/5 players, place 12/8/5/4 tribal shields (alternating turns) onto the game board. There are also 44/30/25/22 tribal shields each, with 2/3/4/5 players. Each player receives 10 cards at the beginning of the game.
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